Considering that I just got sucked in by Okami, a living, breathing Japanese watercolor which brings to life the gods, tropes, archetypes, myths and folklore of medieval Japan in a new medium -- hell YES, it can be art. I'm not just referring to the visuals and music. Like any good movie or stage production, they simply help tell the story and set the tone.
If that's not art, I'm a fish.
Again, it's not just visuals, although I'm seduced by the calligraphy-based game controls. Okami creatively weaves together traditional, known mythology and original story content in a manner reminiscent of Neil Gaiman crossed with Miyazaki.
Video game art is much like graphic novels and comics. It can be done well or poorly.
We also need to remember that it's an infant medium. TV in the fifties had an awful lot of amateurish-looking stuff that would never get on the air now (not that I think the content of much modern TV is any better, but even the drek has snazzier packaging).
no subject
If that's not art, I'm a fish.
Again, it's not just visuals, although I'm seduced by the calligraphy-based game controls. Okami creatively weaves together traditional, known mythology and original story content in a manner reminiscent of Neil Gaiman crossed with Miyazaki.
Video game art is much like graphic novels and comics. It can be done well or poorly.
We also need to remember that it's an infant medium. TV in the fifties had an awful lot of amateurish-looking stuff that would never get on the air now (not that I think the content of much modern TV is any better, but even the drek has snazzier packaging).