This is interesting, I'd heard vague murmurings about that game but not enough to put the pieces of the story together.
This question is fuzzier for me, because I do sell original works (or those that are transformative of out of copyright canons) but the money's not the primary motivation. I make like $50 a year, and don't see that ever significantly increasing. Basically for me the money I make on my commercial works serves the same purpose as kudos and comments on my fanworks, as a validating proof that someone liked what I made.
There's creative things going on in the commercial sphere that I want to be a part of, especially in the indie game scene. The main reason I create fanart and fanfic but original games is that that's where the most vibrant and encouraging communities for the kinds of stuff I make can be found.
Getting back to capitalism: I'm too disabled to work, so being a game dev also lets me feel like I "have a paying job". This can be a bit awkward when I talk to healthier but poorer game devs, who have more energy to put into game development than I do but don't have a convenient husband to pay their bills. For some of them it's a career but it's never something people do just for the money, it pays too badly compared to other jobs using the same skills. In a socialist society we'd all get to make games without having to worry about the bills.
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This question is fuzzier for me, because I do sell original works (or those that are transformative of out of copyright canons) but the money's not the primary motivation. I make like $50 a year, and don't see that ever significantly increasing. Basically for me the money I make on my commercial works serves the same purpose as kudos and comments on my fanworks, as a validating proof that someone liked what I made.
There's creative things going on in the commercial sphere that I want to be a part of, especially in the indie game scene. The main reason I create fanart and fanfic but original games is that that's where the most vibrant and encouraging communities for the kinds of stuff I make can be found.
Getting back to capitalism: I'm too disabled to work, so being a game dev also lets me feel like I "have a paying job". This can be a bit awkward when I talk to healthier but poorer game devs, who have more energy to put into game development than I do but don't have a convenient husband to pay their bills. For some of them it's a career but it's never something people do just for the money, it pays too badly compared to other jobs using the same skills. In a socialist society we'd all get to make games without having to worry about the bills.