Entry tags:
30 Days of DA: Worst part of the games
Day Twenty-eight: Worst part of the games.
Origins: Bugged dialogue. First time through, I had most definitely not made Alistair king, and yet there he was, giving speeches and saying things as if he were. It got me worried that I had made some sort of mistake. The glitches tended to be minor, but they always jarred me. Epilogue bugs, too; I've never had a game without one.
DA2: The signs that development had been rushed. Bad import flags, the repetitive maps (although the resulting fanon that Varric is just really bad at describing the insides of caves, tunnels, mansions, etc. is possibly one of my favorite things in fandom EVER), waves of enemies, the subplots they had to cut, some aspects of the final battle, and so forth. Also the fact that Sebastian was DLC and not as well integrated into the game as a whole. I would much rather they'd taken their time to get everything right.
But these are really minor issues. It took me ages to even think of one for DA:O that was worth mentioning.
Complete list of questions
Origins: Bugged dialogue. First time through, I had most definitely not made Alistair king, and yet there he was, giving speeches and saying things as if he were. It got me worried that I had made some sort of mistake. The glitches tended to be minor, but they always jarred me. Epilogue bugs, too; I've never had a game without one.
DA2: The signs that development had been rushed. Bad import flags, the repetitive maps (although the resulting fanon that Varric is just really bad at describing the insides of caves, tunnels, mansions, etc. is possibly one of my favorite things in fandom EVER), waves of enemies, the subplots they had to cut, some aspects of the final battle, and so forth. Also the fact that Sebastian was DLC and not as well integrated into the game as a whole. I would much rather they'd taken their time to get everything right.
But these are really minor issues. It took me ages to even think of one for DA:O that was worth mentioning.
Complete list of questions
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It turns out that when Alistair thinks he is king when, in fact, he is not, it *isn't* bugged dialogue. Instead, it is **missing** dialogue. For reasons unknown (but uncovered by some brave person with the toolkit who picked through all of the dialogue sound files), no dialogue was recorded for the situation where Alistair remains a Grey Warden only.
Perhaps the writing team originally planned on forcing Alistair to either take the kingship or be exiled? Anyhow, it made me very unhappy to have to play through an inconstancy as egregious as that one.
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Huh. Interesting. A little disturbing, actually. Because I agree with you that I really love the option of letting Alistair stay a Grey Warden (although I'm torn as to which ending I prefer; it might be an unhardened Alistair staying with the Wardens but making a hardened Alistair king. I do like the epilogue future described for a hardened Alistair who rules jointly with Anora.) Odd if they only decided to add that option at the last minute, because it otherwise feels like such a well developed path for his character.
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