owlmoose: (Default)
KJ ([personal profile] owlmoose) wrote2007-11-04 05:17 pm

The evils of videogames

So I have been thinking a lot lately about videogames, and people's attitudes toward them. This is actually a subject of great interest to me on a number of levels -- as a gamer, as a librarian, as a consumer of media, as an educator at a school that teaches game art and game programming. So it's not like this is a new topic for me, but a number of things have gotten me to thinking about it more specifically. First was [livejournal.com profile] madlori's post last month about her unapologetic love of television, then an article that [livejournal.com profile] bottle_of_shine sent me about getting boys to read that gratuitously insults games, and last, but definitely not least, an entry on the Annoyed Librarian blog that blasts public libraries that circulate games and sponsor gaming events.

There seems to be a media hierarchy in our society: Books are at the top, followed by movies, then television, then games. So why is that? Why should form matter more than content? Why should a game be inherently inferior? T and I just finished Super Paper Mario this afternoon; it was enjoyable, a challenge, and I had fun playing it. Would the 30 hours we spent playing it been better used reading? What if I'd spent that whole time reading trashy romance novels? Or watching television? That's probably about the amount of time I've spent watching Heroes so far; is that a better intellectual exercise than playing a game? What if I were to tell you that Super Paper Mario had a plot, and a complex backstory that led to some significant character development? I'd hardly call it the Citizen Kane of games* but it wasn't mindless fluff either.

It seems to me that most of the people who dismiss games, and their potential as learning tools and/or quality entertainment, have probably never played. Do they really understand the complexity of a good game, the way it rewards learning how to do a task more efficiently, the depth of story and character that some of them contain? A couple of years ago, Roger Ebert (whom I normally adore) famously dismissed the possibility that video games could ever be an art form:

There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.

Leaving aside the question of whether art "requires" authorial control (can't improv theater or interactive multimedia be a type of art?) I think this response hits the problem with that belief on the head: even if the progress of a game can be influenced by reader choices, all the various paths that the game can take were created by an author. Quotes like the above show a fundamental lack of understanding about what games are.

All of this is problematic, but it's the librarian's attitude that drove me over the line to post. She (I assume, the blogger uses a pseudonym) keeps harping on the point that games are "only" entertainment, and that the library's mission is to educate, not entertain. Really? I guess we should get rid of all the novels then. And the music, and the DVDs (except for the documentaries), and all the Internet access except for the scholarly databases. Seriously, in what world is this the mission of the library? Especially a public library. Fiction, in whatever medium is an important part of the life of the mind. That's what the library is about -- the pursuit of all human knowledge, not just the parts that someone somewhere has deemed "educational".

I don't think it's any accident that the hierarchy I listed above orders the media by age (books are older than movies are older than TV is older than games). If Pong is the first videogame, then games have only been part of the popular consciousness since the early 1970s. I wonder how the view of games will change when the people who write cultural criticism -- and write award-winning books for teens, and run libraries -- were not only gamers themselves, but were raised by parents who played videogames. We're approaching that era with television, and already I'm starting to see more people taking TV seriously as an artistic medium. Will games be far behind? It'll be interesting to see.

*Which raised an interesting question: what is the Citizen Kane of videogames? Has it been created yet? Will we look back on the history of games some day and be able to point to some game and say "This game changed everything"?

[identity profile] venefica-aura.livejournal.com 2007-11-06 01:39 am (UTC)(link)
Oh, by no means am I dissing books. It makes me sad to see less books in the libraries. I'm kind of not fond that music/movies are in there... but I'd like to see more comics/video games? If that makes ANY amount of sense.

And since I am a complete techno nerd, I'm super into e-books... ever heard of Project Gutenberg? Since I have a palm pilot, I can carry that with me, and it holds more books than my backpack good. But I like the feel of paper books better.

Oh, the entertainment games are wonderful. I've been stalking researching a group in the UK that actually did a big study on off the shelf games (they used The Sims, Rollercoaster Tycoon, and some other one I can't remember off the top of my head...) and using them for education. They came up with some novel ways to do that (the one that comes to mind is using The Sims with the French language turned on to teach French vocab... I wouldn't have thought of that).

Really, the thing about using a game to educate is about the goals of the experience. I think the main problem is that a lot of teachers I've talked to just don't see what they want to accomplish in that kind of teaching, you know?

And yes, that was Cary Grant. This next icon is David Bowie. Older men are wonderful.

~Cendri

[identity profile] owlmoose.livejournal.com 2007-11-06 01:47 am (UTC)(link)
Not only do I know Project Gutenberg, I sent a class there the other day. :) They were looking for public domain texts to use for a project. That was a fun presentation!

I love the concept of using simulation games for educational purposes. When I was in college, there was an economics class that used Sim City for many of its projects -- you had to do specific things with zoning, economic development, etc. Which sounded really awesome. I thought about taking it, but it never worked out in my schedule, alas.

I see your Cary Grant and raise you a Katharine Hepburn. ;)

[identity profile] venefica-aura.livejournal.com 2007-11-06 01:53 am (UTC)(link)
I love Gutenberg a ton. Public domain saves my ass a lot for papers (I decided that being an history minor was fun while working on an engineering degree! NOT A GOOD IDEA) as I tend to get my sources last minute. That and the people at my university library were always so rude and all, "just look it up on the computer". I happen to like talking to librarians. XD

Actually, you might like this one blog I follow (my company ALMOST hired one of the regular writers). Heard of Joystick 101? (http://www.joystick101.org/blog/) They don't just talk about serious games, they get into games that are out there. I like them, they were a good jumpoff point for a lot of my design.

~Cendri

P.S. I have the other non-related Hepburn. ^^

[identity profile] owlmoose.livejournal.com 2007-11-06 07:18 am (UTC)(link)
I'm not familiar with that one, but it looks really interesting. Thanks!

Unfortunately, Kate is my only classic film-related icon. So here, have a kitty instead.