ext_66932 ([identity profile] first-seventhe.livejournal.com) wrote in [personal profile] owlmoose 2008-07-28 11:58 am (UTC)

I'm sure we've all inadvertantly spoiled you for more of the game than you'd think, but the story is also pretty predictable. That is, the parts of it that aren't totally ridiculous, i.e. "Your girlfriend caught desert fever and needs this plot device Sand Ruby* right now!!! You must go to the next dungeon and trigger the next boss fight find the Antlion!" (Because, really, why aren't MORE people getting desert fever? Rosa's a white mage, for crying out loud)

Anyway, this is why I like to meta on this game. The original came out somewhere like 1989-1992-ish. So when you look back on it, it looks very tame and predictable and cliche (girls are mages, boys hit things with swords, etc). But for many reasons it looks so cliche because it was the first *real* FF game we saw in the States. The first with characters, anyway. I think that's part of the reason the characters stand out almost more than the story -- compare to FFI, with its "Fighter" and "Black Mage", and I can forgive them a bit for Rosa being a sort of plot device.


*it USED to be a Sand Ruby. They've renamed it in the DS version. However, I can't be too hard on them -- in the initial version of the game, the package Cecil and Kain took to Mist was called the "Bomb Ring"... I always wondered JUST how surprised they were when the Bomb Ring BLEW UP.

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