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Final Fantasy Thoughts: January Blogging Meme
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My favorite aspects of the Final Fantasy games are characters, world building, and story, pretty much in that order. When I sit down to play a new FF, or come back to revisit an old one, these are the things I am looking for, and hoping to sink into. Of course, not every FF game has these in equal measure: the lack of world building in FFXIII kept me from investing as much as I would have liked, for example, and the stories vary in quality quite a bit, and even the games I love most (FFX, X-2, XII, and IV) have a dud character or a flat plot point here and there. But overall, I would say these have been the series' strengths for me.
As I mentioned in my answer to
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I think it's pretty safe to say that, so far, I've found the Dragon Age games more compelling across the board, in all three of these areas, than any of the most recent Final Fantasy titles (FFXIII and its sequel). And although I have some hope for FFXV, for various reasons I don't trust Square Enix as much as I used to -- especially not in how they handle characters and character development. It'll be interesting to see if I continue to be a fan of the franchise going forward.
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ME definitely put a lot more focus on the lore and the history of the world as it was known to Shepard and the rest of the crew. I literally spent hours reading all of the stuff that popped up in my codex.
...
I really ought to dig into ME2 sometime.
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Sorry to have missed this when you posted - work tore me away from internet... :(
When you say that you aren't sure why Spira and Ivalice are your two main FF fandoms, I wonder if it is because Spira and Ivalice are the most fleshed out FF worlds so far *and* the stories of FFX and FFXII hang together very well. I can easily picture a solid novelization of FFX or FFXII (and have read a few). But a novelization of some of the other games? It would take creative plot hole filling in many cases. Or very cheeky humor!
Also interesting that you did NOT list game play or game mechanics on your list of top three reasons. This really fascinates me (from a professional POV, HCI and all) because game play and game mechanics are something that designers and developers obsess over but, in reality, many RPG players (or, at least, one large market segment of those players) probably just want that aspect to fade into the background and NOT get in the way of enjoying the characters, world, story, and fun-factor. Playing DA:O on the PS3 drove me to rarely heard cursing and swearing at the damn controls/play/mechanics and finally declaring that if I ever play it again, I will only play the PC version. Yet, the characters+world+plot were so engaging that I soldiered through the horrors of PS3 interface, playing idk... 125 hrs? 140 hrs? on my PS3 completing the full game plus all DLCs.
Interesting comments about how ME fails a little bit. Still haven't gotten far in ME1 because of work/life.
Also concerned about FFXV and wondering if my interest in the FF games (and Ivalice franchise) will become more of a nostalgia thing rather than an ongoing thing. FFXIII was a huge disappointment for me.
Re: Sorry to have missed this when you posted - work tore me away from internet... :(
Oh, sorry, I was unclear there. I meant to say that I haven't connected to the world and characters of Mass Effect as much as I did to Dragon Age, Spira, and Ivalice. As to why, as it happens I have a question about that later in the month, so I'll hold that thought for now. :)
I think you are absolutely right as to why I connected more to Spira and Ivalice than to the other Final Fantasy worlds: they are the most fully realized, and had the strongest plots.
I enjoy good game mechanics and game play (and had the exact opposite experience with playing DA:O on the PS3 vs the PC (Mac in my case)), and good game mechanics and strategy are fun -- I like solving puzzles and playing good mini-games. But yeah, they aren't the reason I play the games.